Large City: Phug Cäbvȳ̈ Ÿhkphÿh

Phug Cäbvȳ̈ Ÿhkphÿh

Phug Cäbvȳ̈ Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceSipugehive Kingdom
Sub ProvenceMamjegej Hold
RegionBumahi àro Moorland
Founded1169
Community LeaderLord Zreirk
Area173 km2 (69 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4536 m (14881 ft)
Average Yearly Precipitation188 cm/y (74 in/y)
Population40937
Population Density236 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native namePhug Cäbvȳ̈ Ÿhkphÿh
Pronunciation/fuʤ/ /cəbˈvji/
Direct Translation[fragile] [crater]
Translation[Not Yet Translated]

Phug Cäbvȳ̈ Ÿhkphÿh (/fuʤ/ /cəbˈvji/ [fragile] [crater]) is a subtropical Large City located in Mamjegej Hold, Sipugehive Kingdom, within the Undermountain.

The name Phug Cäbvȳ̈ Ÿhkphÿh is derived from the Goblin language, as Phug Cäbvȳ̈ Ÿhkphÿh was founded by Hebrealyn, who was culturaly Undermountain.

Climate

Phug Cäbvȳ̈ Ÿhkphÿh has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Phug Cäbvȳ̈ Ÿhkphÿh receives an average of 188 cm/y (74 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Phug Cäbvȳ̈ Ÿhkphÿh covers an area of nearly 173 km2 (69 mi2), and an average elevation of 4536 m (14881 ft) above sea level.

Overview

Phug Cäbvȳ̈ Ÿhkphÿh was founded durring the late 13th century in spring of the year 1169, by Hebrealyn. The establishment of Phug Cäbvȳ̈ Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Phug Cäbvȳ̈ Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Phug Cäbvȳ̈ Ÿhkphÿh was built using the conventions of Undermountain durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Phug Cäbvȳ̈ Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Phug Cäbvȳ̈ Ÿhkphÿh is buildings are arranged arrounded highly ordered system of narrow paverstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The city's cost-cutting-focused defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Phug Cäbvȳ̈ Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Phug Cäbvȳ̈ Ÿhkphÿh long.

Civic Infrastructure

Phug Cäbvȳ̈ Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Phug Cäbvȳ̈ Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Phug Cäbvȳ̈ Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Phug Cäbvȳ̈ Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Phug Cäbvȳ̈ Ÿhkphÿh's parks.

Phug Cäbvȳ̈ Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Phug Cäbvȳ̈ Ÿhkphÿh.

Phug Cäbvȳ̈ Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Phug Cäbvȳ̈ Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Phug Cäbvȳ̈ Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Phug Cäbvȳ̈ Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Phug Cäbvȳ̈ Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Phug Cäbvȳ̈ Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Phug Cäbvȳ̈ Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Phug Cäbvȳ̈ Ÿhkphÿh's public wards, blessings, and other arcane systems.

Phug Cäbvȳ̈ Ÿhkphÿh has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Phug Cäbvȳ̈ Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Phug Cäbvȳ̈ Ÿhkphÿh's grid is powered by a god's will and kindness.

Phug Cäbvȳ̈ Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Phug Cäbvȳ̈ Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Phug Cäbvȳ̈ Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Phug Cäbvȳ̈ Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Phug Cäbvȳ̈ Ÿhkphÿh's natural decorations nor waterways.

Phug Cäbvȳ̈ Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Phug Cäbvȳ̈ Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Phug Cäbvȳ̈ Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Phug Cäbvȳ̈ Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Religious leaders are influential in almost any community, but in Phug Cäbvȳ̈ Ÿhkphÿh they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Phug Cäbvȳ̈ Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Phug Cäbvȳ̈ Ÿhkphÿh there is no wind.

The Bogwid near Phug Cäbvȳ̈ Ÿhkphÿh are known to be quite timid.

Phug Cäbvȳ̈ Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Invocation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 84
  • Farmers: 116
  • Farm Laborer: 292
  • Hunters: 132
  • Milk Maids: 104
  • Ranchers: 55
  • Ranch Hands: 98
  • Shepherds: 116
    • Farmland: 164976 m2
    • Cattle and Similar Creatures: 10234
    • Poultry: 122811
    • Swine: 8187
    • Sheep: 409
    • Goats: 81
    • Horses, Mounts, and Beasts of Burden: 4093

Craftsmen

  • Arms and Toolmakers: 81
  • Blacksmiths: 90
  • Bookbinders: 51
  • Buckle-makers: 56
  • Cabinetmakers: 95
  • Candlemakers: 146
  • Carpenters: 134
  • Clothmakers: 116
  • Coach and Harness Makers: 42
  • Coopers: 107
  • Copper, Brass, Tin, Zinc, and Lead Workers: 56
  • Copyists: 38
  • Cutlers: 34
  • Fabricworkers: 90
  • Farrier: 264
  • Furriers: 26
  • Glassworkers: 141
  • Gunsmiths: 84
  • Harness-Makers: 37
  • Hatters: 77
  • Hosiery Workers: 29
  • Jewelers: 44
  • Leatherwrights: 102
  • Locksmiths: 42
  • Matchstick makers: 64
  • Musical Instrument Makers: 59
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 59
  • Plasterers: 57
  • Pursemakers: 66
  • Roofers: 41
  • Ropemakers: 41
  • Rugmakers: 38
  • Saddlers: 75
  • Scabbardmakers: 94
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 26
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 38
  • Soap and Tallow Workers: 167
  • Tailors: 264
  • Tanners: 52
  • Upholsterers: 58
  • Watchmakers: 56
  • Weavers: 141
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 28
  • Arcana Sellers: 28
  • Beer-Sellers: 56
  • Booksellers: 63
  • Butchers: 110
  • Chandlers: 104
  • Chicken Butchers: 118
  • Entrepreneurs: 42
  • Fine Clothiers: 102
  • Fishmongers: 113
  • Florists: 24
  • Potion Sellers: 73
  • Resellers: 170
  • Spice Merchants: 55
  • Wine-sellers: 81
  • Wheelwright: 63
  • Woodsellers: 40

Service workers

  • Bakers: 255
  • Barbers: 199
  • Coachmen: 60
  • Cooks: 163
  • Doctors: 82
  • Gamekeepers: 59
  • Grooms: 35
  • Hairdressers: 136
  • Healers: 115
  • Housekeepers: 120
  • Housemaids: 194
  • House Stewards: 124
  • Inns: 39
  • Laundry maids: 74
  • Maidservants: 124
  • Nursery Maids: 77
  • Pastrycooks: 163
  • Restaurateur: 186
  • Tavern Keepers: 194

Specialized Laborer

  • Ashworkers: 56
  • Bleachers: 36
  • Chemical Workers: 24
  • Coal Heavers: 87
  • In-Town Couriers: 99
  • Long Haul Couriers: 85
  • Dockyard Workers: 83
  • Gas Workers: 19
  • Hay Merchants: 34
  • Leech Collectors: 115
  • Millers: 93
  • Miners: 93
  • Oilmen and Polishers: 63
  • Postmen: 88
  • Pure Finder: 50
  • Skinners: 127
  • Sugar Refiners: 23
  • Tosher: 62
  • Warehousemen: 141
  • Watercarriers: 84
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 50
  • Alchemist: 63
  • Clerk: 78
  • Dentists: 42
  • Educators: 101
  • Engineers: 60
  • Gardeners: 42
  • Mages: 31
  • Plumbers: 44
  • Pharmacist: 50
  • Professors: 17
  • Scientists: 30
  • Wizards: 17

Civil Servants

  • Adventurers: 39
  • Bankers: 59
  • Civil Clerks: 85
  • Civic Iudex: 47
  • Consultants: 26
  • Exorcist: 88
  • Fixers: 47
  • Kami Clerk: 82
  • Landlords: 79
  • Lawyers: 49
  • Legend Keepers: 67
  • Militia Officers: 292
  • Monks, Monastic: 120
  • Monks, Civic: 116
  • Historian, Oral: 85
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 104
  • Priests: 157
  • Rangers: 53
  • Rat Catchers: 64
  • Scholars: 63
  • Spiritualist: 73
  • Slayers: 23
  • Storytellers: 167
  • Military Officers: 136

Cottage Industries

  • Brewers: 124
  • Comfort Services: 151
  • Enchanters: 47
  • Herbalists: 45
  • Jaminators: 151
  • Needleworkers: 132
  • Potters: 69
  • Preserve Makers: 104
  • Quilters: 59
  • Seamsters: 227
  • Spinners: 124
  • Tinker: 45
  • Weaver: 102

Artists

  • Actors: 44
  • Architects: 16
  • Bards: 63
  • Costumers: 25
  • Dancers: 48
  • Drafters: 26
  • Engravers: 32
  • Fine Furniture Carpenters: 19
  • Glaziers: 44
  • Inlayers: 40
  • Musicians: 132
  • Painters, Art: 20
  • Playwrights: 43
  • Sculptors, Art: 35
  • Wood Carvers: 136
  • Writers: 157

Produce Industries

  • Butter Churners: 146
  • Canners: 113
  • Cheesmakers: 116
  • Ice Merchants: 18
  • Millers: 81
  • Picklers: 69
  • Smokers: 49
  • Stockmakers: 44
  • Tobacconists: 61
  • Tallowmakers: 88

15572 of Phug Cäbvȳ̈ Ÿhkphÿh's population work within a Foundational Occupation.

23728 of Phug Cäbvȳ̈ Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1637 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Phug Cäbvȳ̈ Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Phug Cäbvȳ̈ Ÿhkphÿh's local festivals commemorates this miracle.

History